Important Announcement: Transition to GameMaker​ for Circle Gravity


Dear Circle Gravity Community,

We have an important update to share regarding the future of our game, Circle Gravity. Due to recent decisions made by Unity Technologies and changes in their licensing structure, we are facing challenges that will significantly impact the development of Circle Gravity.

Transition to GameMaker: As a result of these changes, we have made the difficult but necessary decision to transition Circle Gravity from the Unity game engine to GameMaker. This transition will allow us to continue delivering the best possible gaming experience to our players while navigating the evolving landscape of game development.

Impact on Release Schedule: We understand that this transition will impact our development timeline. The upcoming 0.6 update, which many of you have been eagerly anticipating, will take more time than initially planned to be completed. We want to ensure a smooth transition to GameMaker, maintain the quality of the game, and address any technical challenges that may arise.

Our Commitment: We want to assure you that our commitment to delivering an enjoyable and engaging gaming experience remains unwavering. We believe that this transition to GameMaker will ultimately benefit the game and our community in the long run.

We sincerely apologize for any inconvenience this may cause, and we thank you for your understanding and continued support. We will keep you updated on our progress and provide information on when you can expect the Circle Gravity 0.6 update to be released.

In the meantime, if you have any questions or concerns, please feel free to reach out to us through our official communication channels.

Thank you for being a part of the Circle Gravity journey. We look forward to bringing you an even better gaming experience in the future.

Sincerely,

Team Axeta

Get Circle Gravity

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